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Angel of Vengeance Mod 1.12.2/1.11.2 (Awesome Magic Spells)

Angel of Vengeance Mod

Writer: Tamaized ❘ 15 hours in the past ❘ 44,103 views

Angel of Vengeance Mod 1.12.2/1.11.2 is a therapeutic based mostly magic Minecraft mod. The aim is to be a magic mod targeted round being a healer. You’ve gotten the power to heal gamers, different entities and even injury undead with this energy. It’s also possible to remedy standing results. Nevertheless, there are two different courses you should use as an alternative. Three in complete, Healer, Caster, and Defender.

Angel of Vengeance Mod

Healer’s function is to properly.. heal. The Caster is the offensive spell casting mage which makes use of mild based mostly spells to destroy undead. The Defender is your tank, they get a dodge mechanic the place assaults have an opportunity to not land in any respect on them. Defenders additionally get advantages whereas having a defend outfitted.

Mechanics:

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Expertise, Leveling, and Decay:

Each time you employ an Means or Spell you possibly can achieve some expertise. This expertise is just granted if spells are getting used as meant. After you acquire a specific amount of expertise you’ll Degree Up. Each Time you Degree Up you achieve a single Talent Level which you need to use to spend on new Expertise inside your Class Tree.

The quantity of Expertise you achieve can decay if the power or spell you used is spammed. This decay is means/spell particular so say you spam one capability, which means decay won’t apply to a different. Every tick of decay will vanish after 30 seconds.

It must be famous that in contrast to the Caster and Healer, Defenders achieve expertise by way of utilizing a defend to dam, touchdown any doublestrikes, and getting a profitable dodge.

Setting and Casting Spells:

Open up the Expertise GUI by proper clicking on the Angelic Statue, from right here go to your Spell Ebook and click on on which spells you need in your hotbar. You possibly can take away spells from the hotbar by clicking on the slots of the bar.

Upon getting your spells set you possibly can forged them in world by activating your spell hotbar by way of Left Alt (Default, this may be modified in Controls), choosing your spell, then Proper Clicking.

Resetting your Expertise:

Open up the Expertise GUI by proper clicking on the Angelic Statue, head to Reset Expertise. From right here you’ve gotten two choices.

  • Minor Reset: This resets your spent factors besides your very first one and provides you the factors again to respec your chosen tree. You do NOT need to regain your factors with this technique though you can’t change courses.
  • Full Reset: This utterly takes you again to at least one single level earlier than you selected a category. This lets you change to a special class in the event you like however you MUST regain all of your factors.

Fees:

Casting spells makes use of a costs system, every spell has their very personal quantity of Expenses which might be elevated by expertise. Each time you forged a spell that makes use of this technique it is going to drain an quantity of costs, relying on the spell this could differ. Expenses are reset if you work together with an Angelic Statue.

Spell Energy:

Spell Injury is calculated by taking its base injury and multiplying it towards (1 + (SpellPower / 100))

Dodge:

If you end up attacked by sure injury varieties there’s a probability you’ll not be hit by the assault, this opportunity is your complete quantity of Dodge. Dodge may be elevated by expertise and spells.

DoubleStrike:

You have got an opportunity to strike enemies twice, this opportunity is the quantity of DoubleStrike you’ve. This opportunity might be elevated by expertise and spells.

Courses:

Healer:

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Cores:

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Class Core: Healer:

Upon taking this, you’re locked into the Healer class tree. You achieve +1 Max Fees and are granted the spell “Cure Light Wounds”

This spell, when used, heals, at base, four injury (2 hearts).

Healer Core 2:

Requires at the very least Degree three and that you’ve “Class Core: Healer”

You’re granted with 10 spellpower.

Healer Core three:

Requires at the very least Degree 6 and that you’ve taken “Healer Core 2”

Grants 10 spellpower, +1 Max Costs, and the spell “Positive Energy Burst”

This spell heals all entities round you, in a radius of 20 blocks, for a base of 10 injury (5 hearts)

Healer Core four:

Requires no less than Degree 12 and that you’ve taken “Healer Core 3”

Grants 10 spellpower, +1 Max Costs, and provides the spell “Positive Energy Aura”

This spell when activated creates a minute lengthy arua round you that slowly heals entities round you in a 10 block radius for a base of 2 injury (1 coronary heart)

Capstone: Healer:

Requires Degree 15 and that you’ve taken “Healer Core 4”

Grants 50 spellpower and +three Max Fees.

Tier 1:

This tier requires that you’ve spent no less than 1 level into the category tree

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Remedy Average Wounds:

Provides the spell “Cure Moderate Wounds” which heals for a base of 6 injury (three hearts)

Remedy Poison:

Provides the spell “Cure Poison” when activated removes Poison from the goal.

Spell Energy I:

Grants 10 spellpower

Tier 2:

This tier requires that you’ve spent at the very least four factors into the category tree

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Remedy Critical Wounds:

Requires: “Cure Moderate Wounds”

Provides the spell “Cure Serious Wounds” which heals the goal for a base of eight injury (four Hearts)

Remedy Wither:

Requires: “Cure Poison”

Provides the spell “Cure Wither” which removes Wither from the goal.

Spell Energy II:

Requires: “Spell Power I”

Grants 10 spellpower

Remedy Blind:

Provides the spell “Cure Blind” which removes blindness from a goal.

Tier three:

This tier requires that you’ve spent at the very least eight factors into the category tree

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Remedy Crucial Wounds:

Requires: “Cure Serious Wounds”

Provides the spell “Cure Critical Wounds” which heals the goal for a base of 10 injury (5 Hearts)

Expenses I:

Grants +1 Max Costs

Spell Energy III:

Grants 10 spellpower

Invoke Mass:

Grants the Invoke Mass Potential.

Whereas lively: Spells that may use the Invoke Mass capability will value double the fees however are forged as an Space of Impact (AoE) which means they work together with a number of targets.

Tier four:

This tier requires that you’ve spent at the least 12 factors into the category tree

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Heal:

Requires: “Cure Critical Wounds”

Provides the spell “Heal” which heals the goal for a base of 20 injury (10 Hearts)

Costs II:

Requires: “Charges I”

Grants +2 Max Costs

Spell Energy IV:

Requires: “Spell Power III”

Grants 20 spellpower

Selective Focus:

Grants the Selective Focus capacity which suggests your spells will not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Workforce because the caster, this makes use of the Vanilla Staff Mechanics. This verify is just for SOME instances, for different instances resembling therapeutic the verify is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

Caster:

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Cores:

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Class Core: Offensive Caster:

Upon taking this, you’re locked into the Caster class tree. You achieve +1 Max Fees, 10 spellpower and are granted the spell “Nimbus Ray”

This spell, when used, creates a sluggish shifting ray of mild that damages for a base of four injury (2 hearts) this injury is doubled on undead.

Caster Core 2:

Requires no less than Degree three and that you’ve taken “Class Core: Offensive Caster”
Grants 15 spellpower

Caster Core three:

Requires a minimum of Degree 6 and that you’ve taken “Caster Core 2”

Grants 15 spellpower, +1 Max Expenses, and the spell “Flame Strike”

Upon utilizing this spell, a mass of flame falls from the sky the place you goal and offers a base of 6 injury (three hearts) of hearth injury to entities within the blast radius. They’re additionally set on hearth for 15 seconds.

Caster Core four:

Requires a minimum of Degree 12 and that you’ve taken “Caster Core 3”

Grants 15 spellpower, +1 Max Costs and the spell “Blade Barrier”

Upon utilizing this spell, a hoop of circling blades are spawned to deal injury to any enemy that touches them.

Capstone: Caster:

Requires no less than Degree 15 and that you’ve taken “Caster Core 4”

Grants 50 spellpower and +four Max Fees

Tier 1:

This tier requires that you’ve spent a minimum of 1 factors into the category tree

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Searing Mild:

Provides the spell “Searing Light” when forged shoots a fast bolt of searing mild to deal a base injury of eight (four hearts) this injury is doubled on undead.

Spell Energy I:

Grants 15 spellpower

Tier 2:

This tier requires that you’ve spent no less than four factors into the category tree

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Slay Dwelling:

Requires: “Searing Light”

Provides the spell “Slay Living” when forged, shut vary, will slay any LIVING creature. Bosses and Undead are unaffected.

Costs I:

Grants +1 Max Expenses

Spell Energy II:

Requires: “Spell Power I”

Grants 15 spellpower

Tier three:

This tier requires that you’ve spent a minimum of eight factors into the category tree

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Destruction:

Requires: “Slay Living”

Provides the spell “Destruction” when forged will destroy a goal, max distance 20 blocks. Works on Undead, does NOT work on Bosses.

Expenses II:

Requires: “Charges I”

Grants +2 Max Expenses

Spell Energy III:

Requires: “Spell Power II”

Grants 15 spellpower

Tier four:

This tier requires that you’ve spent at the least 12 factors into the category tree

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Implosion:

Requires: “Destruction”

Provides the spell “Implosion” when forged, all non-boss enemies round you’re inflicted with implosion and can die after a really brief interval of time. (Max radius of 10 blocks)

Spell Energy IV:

Requires: “Spell Power III”

Grants 25 spellpower

Leap of Religion:

Grants the Means “Leap of Faith” when used you shortly leap by means of the air and are granted with 15 seconds of Feather Fall.

Selective Focus:

Grants the Selective Focus capacity which suggests your spells will not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Group because the caster, this makes use of the Vanilla Group Mechanics. This verify is just for SOME instances, for different instances resembling therapeutic the verify is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

Defender:

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Cores:

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Class Core: Defender:

Upon taking this, you’re locked into the Caster class tree.

Grants +5% Dodge

Defender Core 2:

Requires at the very least Degree three and that you’ve taken “Class Core: Defender”

Grants +5% DoubleStrike

Defender Core three:

Requires at the very least Degree 6 and that you’ve taken “Defender Core 2”

When you have a defend outfitted, you deal extra knockback.

Defender Core four:

Requires no less than Degree 12 and that you’ve taken “Defender Core 3”

Whereas blocking with a defend, you block ALL angles now as an alternative of simply in entrance of your participant.

Capstone: Defender:

Requires Degree 15 and that you’ve taken “Defender Core 4”

Shields you will have outfitted, if broken, are absolutely repaired each 30 seconds.

Tier 1:

This tier requires that you’ve spent at the least 1 factors into the category tree

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Help:

Provides the spell “Aid” when forged grants absorption and a 5 bonus to dodge for five minutes.

Dodge I:

Grants +5% Dodge

Tier 2:

This tier requires that you’ve spent at the least four factors into the category tree

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Defend of Religion:

Requires: “Aid”

Provides the spell “Shield of Faith” when forged grants the goal with the Defend of Religion buff which cuts the injury they absorb half.

Dodge II:

Requires: “Dodge I”

Grants +5% Dodge

DoubleStrike I:

Grants +5% DoubleStrike

Tier three:

This tier requires that you’ve spent at the very least eight factors into the category tree

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Zeal:

Requires: “Shield of Faith”

Provides the spell “Zeal” when forged grants the caster a 2:30 buff of +25 DoubleStrike

Dodge III:

Requires: “Dodge II”

Grants +5% Dodge

DoubleStrike II:

Requires: “DoubleStrike I”

Grants +5% DoubleStrike

Invoke Mass:

Grants the Invoke Mass Potential.

Whereas lively: Spells that may use the Invoke Mass capability will value double the fees however are forged as an Space of Impact (AoE) which means they work together with a number of targets.

Tier four:

This tier requires that you’ve spent no less than 12 factors into the category tree

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Stalwart Pact:

Requires: “Zeal”

Provides the spell “Stalwart Pact” when forged grants the goal a 5 minute buff of Stalwart pact which prompts when the goal reaches half or much less well being. Upon activation, the buff is eliminated and the goal is as an alternative granted with 5 minutes of Absorption III and 10 seconds of Regeneration III

Vitality:

Grants +10 Max well being (5 Hearts)

Dodge IV:

Requires: “Dodge III”

Grants +5% Dodge

Selective Focus:

Grants the Selective Focus means which suggests your spells will not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Staff because the caster, this makes use of the Vanilla Workforce Mechanics. This verify is just for SOME instances, for different instances reminiscent of therapeutic the verify is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

Getting Began:

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You’ll need to assemble a “statue” as proven right here.

Angel of Vengeance Mod Getting Started

Blocks used are all three vanilla polished stone varieties. Nothing extra.

After you will have carried out so you need to proper click on the middle Polished Granite with a diamond in hand.

The statue is then shrunk right down to a single block measurement in which you’ll be able to proper click on. From right here you can also make a selection to pick a category. If you don’t like your decisions chances are you’ll “reset” them to start out over.

  • Minor Reset: This resets your spent factors besides your very first one and provides you the factors again to respec your chosen tree. You do NOT need to regain your factors with this technique though you can’t change courses.
  • Full Reset: This utterly takes you again to at least one single level earlier than you selected a category. This lets you change to a special class when you like however you MUST regain all of your factors.

Factors are gained with a degree up system, you achieve expertise through the use of your talents however beware as the quantity of expertise you achieve decays as you employ your talents. This decay goes away over time. So principally, don’t spam. Use when wanted.

Upon getting spells set onto your new bar, you possibly can toggle between your major hotbar and the spell hotbar through the use of the left Alt key, that is the default keybind however this may be modified in controls if wanted. To truly use your spells, the bar MUST be lively you then easy good click on whereas on the chosen spell.

Screenshots:

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Requires:

Minecraft Forge

TamModized

The right way to set up:

  1. Be sure to have already put in Minecraft Forge and TamModized.
  2. Find the minecraft software folder.
    • On home windows open Run from the beginning menu, sort %appdata% and click on Run.
    • On mac open finder, maintain down ALT and click on Go then Library within the prime menu bar. Open the folder Software Help and search for Minecraft.
  3. Place the mod you have got simply downloaded (.jar file) into the Mods folder.
  4. Whenever you launch Minecraft and click on the mods button you need to now see the mod is put in.

Angel of Vengeance Mod 1.12.2/1.11.2 Obtain Hyperlinks:

For Minecraft 1.10.2

Obtain from Server 1 – Obtain from Server 2

For Minecraft 1.11.2

Obtain from Server 1 – Obtain from Server 2

For Minecraft 1.12.2, 1.12.1, 1.12

Obtain from Server 1 – Obtain from Server 2

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